Monster show hits the road, part 2: Terror in Toronto & Macabre in Moscow

It is about time to post an update on my monster research. This Spring, I travelled to conferences to share my research about monsters, and to discuss and develop it with an international roster of colleagues. And once again, I Continue reading Monster show hits the road, part 2: Terror in Toronto & Macabre in Moscow

Call for Papers: Death and Macabre Aesthetics in Games, Moscow, May 12-13 2018

On May 12-13, the Russian State University for the Humanities will be hosting its third game studies conference, with the theme “Death and Macabre Aesthetics in Games” – this should be of interest to anyone interested in games and transgressive aesthetics. Continue reading Call for Papers: Death and Macabre Aesthetics in Games, Moscow, May 12-13 2018

Monster show has hit the road: On Bioshock’s splicers and the AI of Alien: Isolation

Last November and December were quite hectic on the monster front. A lot of new literature on monsters came out, such as the Cambridge Companion to American Gothic, the Zombie Theory reader and the special issue of Women, Gender & Continue reading Monster show has hit the road: On Bioshock’s splicers and the AI of Alien: Isolation

Monster diary, part 3: Two lessons from ancient and medieval monsters

As I noted in my previous post, video game monsters have so far not attracted too much attention of scholars. Thanks to some of the readers and colleagues, I have since read additional work that I previously missed or forgot Continue reading Monster diary, part 3: Two lessons from ancient and medieval monsters