Monster diary, part 3: Two lessons from ancient and medieval monsters

As I noted in my previous post, video game monsters have so far not attracted too much attention of scholars. Thanks to some of the readers and colleagues, I have since read additional work that I previously missed or forgot Continue reading Monster diary, part 3: Two lessons from ancient and medieval monsters

Monster diary, part 2: Reflections on the monsters of my youth

As I promised last time, I am going to write a bit about my personal encounters with video game monsters. A part of my project is empirical research into how players experience and interact with in-game monsters. A logical preparatory Continue reading Monster diary, part 2: Reflections on the monsters of my youth

Call for panel participants: Demystifying video game monsters at SCMS 2018

This is Jaroslav speaking again! After taking the monster show to CEEGS 2017 with Daniel Vella this September, I’d like to bring it to North America. I’m going to submit a panel proposal to SCMS 2018 (Toronto). If you’re interested Continue reading Call for panel participants: Demystifying video game monsters at SCMS 2018

Reflections on data collection through gameplay journals

As part of the Games and Transgressive Aesthetics project we conducted a gameplay journal study which aimed to explore how players experience controversial content when playing games, and what content they find uncomfortable, thought-provocative or offensive. For the purpose of Continue reading Reflections on data collection through gameplay journals