Program for CEEGS 2015 Workshop on Transgressive Game Content

UntitledThe program for the Workshop on Transgressive Game Content at CEEGS 2015 in Krakow is now available:

Transgressive Game Content: A Central and Eastern European Perspective

October 21, 2015 at Room 42, Faculty of Polish Studies, Gołębia 14, Kraków.

Workshop description:

Digital games are often criticized for containing problematic game content like graphical depictions of violence or stereotypical representations of gender and race. While critics may accuse such content as speculative or questionable because they break social norms, defenders may argue that the content appears in a playful or fictional content that re-negotiates its meaning. As games mature as a medium, there is also a growing expectation that games should be able to tackle difficult content in a meaningful way, for instance by provoking the player into reflecting upon what they have just encountered, what it means and how they feel about it in the context of play.

Games created in Central and Eastern Europe such as The Witcher, Dead Island, This War of Mine, and Hatred are some of of the games that have been given particular attention for being provocative, mature, or otherwise containing problematic content. With particular attention towards the Central and Eastern European perspective, this workshop asks what characterizes transgressive games from Central and Eastern Europe? Do the particular political, social, and cultural circumstances of this area create particularly good conditions for transgressive game content? Can a particular Central and Eastern Europe perspective be applied to the interpretation and analysis of transgressive game content?

Hour Workshop Programme
9:45-10:00 Torill Elvira Mortensen, ITU Copenhagen: Welcome and Introduction
10:00-11:00 Session 1: The Framing and Discourses of Players
Chair: Tomasz Z. Majkowski, Jagiellionian University

Holger Pötzsch, University of Tromsø: “Framing Players: Forms of Transgressiveness in War-Themed Games”

Bartłomiej Schweiger, Jagiellionian University: “Much ado about nothing. Analysis of the Polish internet discourse about Hatred

11:00-11:30 Coffee Break
11:30-13:00 Session 2: Case Studies of Polish Games
Chair: Kristine Jørgensen, University of Bergen

Tomasz Z. Majkowski, Jagiellionian University: “Temerian Rye: on uses and abuses of alcohol in The Witcher 3

Kristian A. Bjørkelo, University of Bergen: “This War of Mine Journal”

Joanna Płaszewska, Jagiellionian University: “The Painful Experience: a Case Study of Three Polish Larps”

13:00-14:30 Lunch Break
14:30-15:30 Session 3: Memory and Transgressive Games
Chair: Torill Elvira Mortensen, ITU Copenhagen

Piotr Sterczewski, Jagiellionian University: “This Uprising of Mine: Politics of Memory and Civilian Experience of War in Polish Games”

Vit Ŝisler, Charles University: “Contested Memories of War in Czechoslovakia 38-89: Assassination

15:30-16:00 Coffee Break
16:00-17:00 Kristine Jørgensen, University of Bergen: Summary and debate

Guidelines for presenters:

The aim of the workshop is to address transgressive game content from a Central and Eastern European perspective. As a general feedback to all workshop participants, we would appreciate if everyone addresses what transgression means in the context of their presentation and/or game examples. Are you discussing transgression of social norms, or of game rules, or of something else?  How is the transgressive integrated into the game – through gameplay, or the topic that is portrayed? And is it possible to identify something particularly Central or Eastern European in your perspective or in your game examples?

We have grouped the papers into overarching topics, and aim for a dialogue between the presenters in each group. Every presenter has been given a 30 minutes timeslot in total, and we recommend that everyone spends a maximum of 20 minutes presenting their argument. The other group members take the role as opponent, and prepare one or two central question to the presenter. This will form the point of departure for the following discussion. The session chair will also prepare questions that address common issues that connect all presentations in a particular session. We have attached the submitted abstracts, but encourage those within a group to also exchange updated texts or slides for preparing the opponent questions.

The workshop is open for all CEEGS conference participants.

See also 




About Kristine Jørgensen

Professor in Media Studies at the Department of Information Science and Media Studies, University of Bergen. Project manager and principal investigator of the Games and Transgressive Aesthetics project.

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