We are proud to announce that the fruits of our research now can be harvested in these two publications:

Jørgensen and Karlsen (eds.): Transgressions in Games and Play (MIT Press)


First, our long anticipated anthology Transgression in Games and Play, edited by PI Kristine Jørgensen and active partner Faltin Karlsen is now out on MIT Press.

With point of departure in the idea that “transgression” implies the overstepping of social norms and boundaries, the book explores transgression in games and play from different perspectives, spanning both transgressive game content, experiences with transgressive games, as well as transgressive play practices. The content of the book is as follows:


Kristine Jørgensen and Faltin Karlsen: Playful Transgressions

Part I: Concepts

  • 1. Jaakko Stenros: Guided by Transgression: Defying Norms as an Integral Part of Play
  • 2. Torill Elvira Mortensen and Victor Navarro Remesal: Asynchronous Transgressions: Suffering, Relief, and Invasions in Nintendo’s Miiverse and Streetpass
  • 3. Holger Pötzsch: Forms and Practices of Transgressivity in Videogames: Aesthetics, Play, and Politics
  • 4. John Richard Sageng: The Bracketing of Moral Norms in Videogames

Part II: Practices

  • 5. Mia Consalvo: Kaceytron and Transgressive Play on
  • 6. Hanna Wirman and Rhys Jones: Let’s Play Performance as Transgressive Play
  • 7. Tanja Sihvonen and Jaakko Stenros: Queering Games, Play, and Culture through Transgressive Role-Playing Games

Part III: Emotions

  • 8. Marcus Carter and Fraser Allison: Guilt in DayZ
  • 9. Kristine Jørgensen: When Is It Enough? Uncomfortable Game Content and the Transgression of Player Taste
  • 10. Kristian A. Bjørkelo: “It Feels Real to Me”: Transgressive Realism in This War of Mine

Part IV: Content

  • 11. Tomasz Z. Majkowski: The Renaissance Ass: Ezio Auditore and Digital Menippea
  • 12. Ragnhild Tronstad: Destruction, Abjection, and Desire: Aesthetics of Transgression in Two Adaptations of “Little Red Riding Hood”
  • 13. Faltin Karlsen: Exploited or Engaged? Dark Game-Design Patterns in Clicker Heroes, FarmVille 2, and World of Warcraft

Part V: Society

  • 14. Alan Meades:  The American Arcade Sanitization Crusade and the Amusement Arcade Action Group
  • 15. Kelly Boudreau: Beyond Fun: Transgressive Gameplay—Toxic and Problematic Player Behavior as Boundary Keeping



Proceedings of DiGRA Nordic 2018

Finally, the full paper proceedings from the conference we organized in November on “Subversion, Transgression, and Controversy” is out in the DiGRA digital library. The contents are as follows:

About Kristine Jørgensen

Professor in Media Studies at the Department of Information Science and Media Studies, University of Bergen. Project manager and principal investigator of the Games and Transgressive Aesthetics project.

Leave a Reply

Your email address will not be published. Required fields are marked *


This site uses Akismet to reduce spam. Learn how your comment data is processed.