As the GTA project is slowly wrapping up, there are new endeavors that are inspired by it. Comedy and humor has a lot in common with transgression – and a new book on games and comedy is in the making, Continue reading Call for chapters: Games and Comedy – DEADLINE EXTENDED to Oct 31!
In March 2019, I made a trip to several U.S. cities. At most of the stops, I was promoting my book Gaming the Iron Curtain, which has little to do with monsters, although it is about transgressions – namely the Continue reading Check your bestiaries: Politics of Monsters in Video Games (Monster show hits the road, part 3)
It is about time to post an update on my monster research. This Spring, I travelled to conferences to share my research about monsters, and to discuss and develop it with an international roster of colleagues. And once again, I Continue reading Monster show hits the road, part 2: Terror in Toronto & Macabre in Moscow
On May 12-13, the Russian State University for the Humanities will be hosting its third game studies conference, with the theme “Death and Macabre Aesthetics in Games” – this should be of interest to anyone interested in games and transgressive aesthetics. Continue reading Call for Papers: Death and Macabre Aesthetics in Games, Moscow, May 12-13 2018
Last November and December were quite hectic on the monster front. A lot of new literature on monsters came out, such as the Cambridge Companion to American Gothic, the Zombie Theory reader and the special issue of Women, Gender & Continue reading Monster show has hit the road: On Bioshock’s splicers and the AI of Alien: Isolation
This year’s CEEGS conference, which took place the last September week of 2017 in Trnava, Slovakia, hosted the Games and Monstrosity workshop, likely the first of its kind in the history of game studies. Daniel Vella and myself acted as Continue reading Notes from a monstrous workshop, CEEGS 2017
As I noted in my previous post, video game monsters have so far not attracted too much attention of scholars. Thanks to some of the readers and colleagues, I have since read additional work that I previously missed or forgot Continue reading Monster diary, part 3: Two lessons from ancient and medieval monsters
As I promised last time, I am going to write a bit about my personal encounters with video game monsters. A part of my project is empirical research into how players experience and interact with in-game monsters. A logical preparatory Continue reading Monster diary, part 2: Reflections on the monsters of my youth
This is Jaroslav speaking again! After taking the monster show to CEEGS 2017 with Daniel Vella this September, I’d like to bring it to North America. I’m going to submit a panel proposal to SCMS 2018 (Toronto). If you’re interested Continue reading Call for panel participants: Demystifying video game monsters at SCMS 2018
Hello! My name is Jaroslav and I joined the GTA team in July to research video game monsters. Throughout the project, I will share my ideas and experiences on the blog. In many ways, this has been a dream project of Continue reading Monster diary, part 1: Why study video game monsters?