Paper Jam

The Games and Transgressive Aesthetics project is organizing a Paper Jam on Mon-Tue Dec 4-5! A Paper Jam is a workshop based event where we come together to write a paper (or other form of text) within a limited Continue reading Paper Jam
Games and Transgressive Aesthetics
Games and Transgressive Aesthetics Research Project
The Games and Transgressive Aesthetics project is organizing a Paper Jam on Mon-Tue Dec 4-5! A Paper Jam is a workshop based event where we come together to write a paper (or other form of text) within a limited Continue reading Paper Jam
This year’s CEEGS conference, which took place the last September week of 2017 in Trnava, Slovakia, hosted the Games and Monstrosity workshop, likely the first of its kind in the history of game studies. Daniel Vella and myself acted as Continue reading Notes from a monstrous workshop, CEEGS 2017
As I noted in my previous post, video game monsters have so far not attracted too much attention of scholars. Thanks to some of the readers and colleagues, I have since read additional work that I previously missed or forgot Continue reading Monster diary, part 3: Two lessons from ancient and medieval monsters
As I promised last time, I am going to write a bit about my personal encounters with video game monsters. A part of my project is empirical research into how players experience and interact with in-game monsters. A logical preparatory Continue reading Monster diary, part 2: Reflections on the monsters of my youth
This is Jaroslav speaking again! After taking the monster show to CEEGS 2017 with Daniel Vella this September, I’d like to bring it to North America. I’m going to submit a panel proposal to SCMS 2018 (Toronto). If you’re interested Continue reading Call for panel participants: Demystifying video game monsters at SCMS 2018
Hello! My name is Jaroslav and I joined the GTA team in July to research video game monsters. Throughout the project, I will share my ideas and experiences on the blog. In many ways, this has been a dream project of Continue reading Monster diary, part 1: Why study video game monsters?
As part of the Games and Transgressive Aesthetics project we conducted a gameplay journal study which aimed to explore how players experience controversial content when playing games, and what content they find uncomfortable, thought-provocative or offensive. For the purpose of Continue reading Reflections on data collection through gameplay journals
Date: Monday, May 22, 2017 Location: University of Bologna, Dipartmenti Arti, room: Salone Marescotti (1st floor on the left). Via Barberia 4. Diverting from a focus on games and gaming, game studies currently pays growing attention to play, playfulness, and play Continue reading Program: Researching the Transgressive Aspects of Gaming and Play Seminar
The Games and Transgressive Aesthetics research project is proud to announce the GTA Seminar for 2017, this time in beautiful Bologna: Researching the Transgressive Aspects of Gaming and Play (Media Mutations 9 pre-conference) University of Bologna, May 22, 2017 Diverting Continue reading Call for Abstracts: Seminar on Researching the Transgressive Aspects of Gaming and Play
I’m proud to announce that the first academic publication based in research conducted in the Games and Transgressive Aesthetics project now is published in a special issue in Game Studies: The International Journal of Computer Game Research on war games! Game Continue reading First project publication now online!