Reflections on data collection through gameplay journals

As part of the Games and Transgressive Aesthetics project we conducted a gameplay journal study which aimed to explore how players experience controversial content when playing games, and what content they find uncomfortable, thought-provocative or offensive. For the purpose of Continue reading Reflections on data collection through gameplay journals

Program: Researching the Transgressive Aspects of Gaming and Play Seminar

Date: Monday, May 22, 2017 Location: University of Bologna, Dipartmenti Arti, room: Salone Marescotti (1st floor on the left). Via Barberia 4. Diverting from a focus on games and gaming, game studies currently pays growing attention to play, playfulness, and play Continue reading Program: Researching the Transgressive Aspects of Gaming and Play Seminar

Call for Abstracts: Seminar on Researching the Transgressive Aspects of Gaming and Play

The Games and Transgressive Aesthetics research project is proud to announce the GTA Seminar for 2017, this time in beautiful Bologna: Researching the Transgressive Aspects of Gaming and Play (Media Mutations 9 pre-conference) University of Bologna, May 22, 2017 Diverting Continue reading Call for Abstracts: Seminar on Researching the Transgressive Aspects of Gaming and Play

We are looking for participants for our gameplay journal study!

We are conducting a study which explores how players experience controversial content when playing games, and what content they find uncomfortable, thought-provocative offensive when playing. In the study, participants will play a game at home and fill in a gameplay Continue reading We are looking for participants for our gameplay journal study!

“Please tell me about a game experience that made you feel uncomfortable.”

As part of the Games and Transgressive Aesthetics project, we will carry out focus group interviews related to how players experience problematic topics in games in October 2015. The data from this study will help identify some of the responses Continue reading “Please tell me about a game experience that made you feel uncomfortable.”

A player-centered perspective on transgressive aesthetics

The GTA Project will use ethnographic methods such as focus groups, research diaries, forum studies, observations, and individual interviews to study how players experience transgressive content. But why is the player-centered perspective important? Interpretation is a subjective and culturally dependent Continue reading A player-centered perspective on transgressive aesthetics