Monster diary, part 3: Two lessons from ancient and medieval monsters

As I noted in my previous post, video game monsters have so far not attracted too much attention of scholars. Thanks to some of the readers and colleagues, I have since read additional work that I previously missed or forgot Continue reading Monster diary, part 3: Two lessons from ancient and medieval monsters

Monster diary, part 2: Reflections on the monsters of my youth

As I promised last time, I am going to write a bit about my personal encounters with video game monsters. A part of my project is empirical research into how players experience and interact with in-game monsters. A logical preparatory Continue reading Monster diary, part 2: Reflections on the monsters of my youth

Games and Transgressive Aesthetics: A Manifesto

Because games often evoke strong emotions regardless of their aesthetic quality, we want to offer a distinction that can make it possible to discuss the aesthetics and poetics of disturbing and provocative games without resorting to normative or moral arguments. Continue reading Games and Transgressive Aesthetics: A Manifesto