It is about time to post an update on my monster research. This Spring, I travelled to conferences to share my research about monsters, and to discuss and develop it with an international roster of colleagues. And once again, I Continue reading Monster show hits the road, part 2: Terror in Toronto & Macabre in Moscow
Even the best of games will have hit and miss moments. This is particularly so when a game tries, but fails to provoke a strong gut reaction. Such as when using torture. Torture in digital games are often quite problematic. Continue reading When torture doesn’t work
As I noted in my previous post, video game monsters have so far not attracted too much attention of scholars. Thanks to some of the readers and colleagues, I have since read additional work that I previously missed or forgot Continue reading Monster diary, part 3: Two lessons from ancient and medieval monsters
As I promised last time, I am going to write a bit about my personal encounters with video game monsters. A part of my project is empirical research into how players experience and interact with in-game monsters. A logical preparatory Continue reading Monster diary, part 2: Reflections on the monsters of my youth
Hello! My name is Jaroslav and I joined the GTA team in July to research video game monsters. Throughout the project, I will share my ideas and experiences on the blog. In many ways, this has been a dream project of Continue reading Monster diary, part 1: Why study video game monsters?
When I read through my journal from a few months back, I find them filled with thick descriptions of brutal and erotic caresses, of rough scaly skin and a deluge of sweat, tears, blood, and semen. There are explicit descriptions Continue reading The Beast or: What I Learned from my Brief Stint in Bestiality
I’m proud to announce that the first academic publication based in research conducted in the Games and Transgressive Aesthetics project now is published in a special issue in Game Studies: The International Journal of Computer Game Research on war games! Game Continue reading First project publication now online!
It should be easy to argue that a violent death is transgressive; that murder is a transgression is pretty obvious, but the depiction and the “virtual” experience of it is a lot more complicated. Fiction is saturated with gruesome death Continue reading The death of a cleric
Because games often evoke strong emotions regardless of their aesthetic quality, we want to offer a distinction that can make it possible to discuss the aesthetics and poetics of disturbing and provocative games without resorting to normative or moral arguments. Continue reading Games and Transgressive Aesthetics: A Manifesto
Even with only four people the interview room feels crowded. Two stern, bearded men sit behind the desk, interrogating the young girl from Afghanistan sitting in from of them. She’s shrinking in her chair, while they bombard her with their Continue reading Refugees welcome