On May 12-13, the Russian State University for the Humanities will be hosting its third game studies conference, with the theme “Death and Macabre Aesthetics in Games” – this should be of interest to anyone interested in games and transgressive aesthetics. Continue reading Call for Papers: Death and Macabre Aesthetics in Games, Moscow, May 12-13 2018
Last November and December were quite hectic on the monster front. A lot of new literature on monsters came out, such as the Cambridge Companion to American Gothic, the Zombie Theory reader and the special issue of Women, Gender & Continue reading Monster show has hit the road: On Bioshock’s splicers and the AI of Alien: Isolation
There will be a Games and Transgressive Aesthetics-related workshop at the Central and Eastern European Game Studies Conference (CEEGS 2017) this year. The project’s new postdoc Jaroslav Švelch is organizing the workshop “Games and Monstrosity” in collaboration with Daniel Vella Continue reading Games and Monstrosity Workshop at CEEGS 2017
This blog is dedicated to a research project on controversial content in games and how it is experienced by the players. This is not about game addiction, or about whether players become violent by playing digital games. Instead we treat Continue reading Welcome to the Games and Transgressive Aesthetics research blog!