There will be a Games and Transgressive Aesthetics-related workshop at the Central and Eastern European Game Studies Conference (CEEGS 2017) this year. The project’s new postdoc Jaroslav Švelch is organizing the workshop “Games and Monstrosity” in collaboration with Daniel Vella Continue reading Games and Monstrosity Workshop at CEEGS 2017
When I read through my journal from a few months back, I find them filled with thick descriptions of brutal and erotic caresses, of rough scaly skin and a deluge of sweat, tears, blood, and semen. There are explicit descriptions Continue reading The Beast or: What I Learned from my Brief Stint in Bestiality
As part of the Games and Transgressive Aesthetics project we conducted a gameplay journal study which aimed to explore how players experience controversial content when playing games, and what content they find uncomfortable, thought-provocative or offensive. For the purpose of Continue reading Reflections on data collection through gameplay journals
Date: Monday, May 22, 2017 Location: University of Bologna, Dipartmenti Arti, room: Salone Marescotti (1st floor on the left). Via Barberia 4. Diverting from a focus on games and gaming, game studies currently pays growing attention to play, playfulness, and play Continue reading Program: Researching the Transgressive Aspects of Gaming and Play Seminar
The Games and Transgressive Aesthetics research project is proud to announce the GTA Seminar for 2017, this time in beautiful Bologna: Researching the Transgressive Aspects of Gaming and Play (Media Mutations 9 pre-conference) University of Bologna, May 22, 2017 Diverting Continue reading Call for Abstracts: Seminar on Researching the Transgressive Aspects of Gaming and Play
I’m proud to announce that the first academic publication based in research conducted in the Games and Transgressive Aesthetics project now is published in a special issue in Game Studies: The International Journal of Computer Game Research on war games! Game Continue reading First project publication now online!
We are conducting a study which explores how players experience controversial content when playing games, and what content they find uncomfortable, thought-provocative offensive when playing. In the study, participants will play a game at home and fill in a gameplay Continue reading We need more participants!
It should be easy to argue that a violent death is transgressive; that murder is a transgression is pretty obvious, but the depiction and the “virtual” experience of it is a lot more complicated. Fiction is saturated with gruesome death Continue reading The death of a cleric
Because games often evoke strong emotions regardless of their aesthetic quality, we want to offer a distinction that can make it possible to discuss the aesthetics and poetics of disturbing and provocative games without resorting to normative or moral arguments. Continue reading Games and Transgressive Aesthetics: A Manifesto
This summer, Playdead – developer of the critically acclaimed Limbo – released their much anticipated second game, Inside. Researchers in the Games and Transgressive Aesthetic have played the game, and we present here our impressions of the game – as Continue reading Playdead’s Inside: A dialogue review