Check your bestiaries: Politics of Monsters in Video Games (Monster show hits the road, part 3)

In March 2019, I made a trip to several U.S. cities. At most of the stops, I was promoting my book Gaming the Iron Curtain, which has little to do with monsters, although it is about transgressions – namely the Continue reading Check your bestiaries: Politics of Monsters in Video Games (Monster show hits the road, part 3)

Games and Transgressive Aesthetics: A Manifesto

Because games often evoke strong emotions regardless of their aesthetic quality, we want to offer a distinction that can make it possible to discuss the aesthetics and poetics of disturbing and provocative games without resorting to normative or moral arguments. Continue reading Games and Transgressive Aesthetics: A Manifesto